![]() Whichever you get, put a SR Sage Hat on them. after the first draw, you will have to spend on average 187.5 tickets to get the hero you want. (Don't try to draw multiple heroes off this banner unless you want to spend hundreds of tickets. Don't worry about which is better, use whichever you get on this banner, and grab the other at the next opportunity. Accidental caps, but actually they make my point! I actually fairly often use both in a single battle. Tiaris is the opposite of Liana in that she has amazing mobility (except in forests/desert/water, which can be a real problem.) I like using Sorceresses with Olver's staff, which boost healing and increases enemy damage taken. Troops: Bolt Ranger for survivability or Sorceress to let her do some damage. Aim for 5* as soon as possible and then start pushing towards 6*. Shards: Tiaris should be your number 1 priority for daily gate of fate as her star level makes a huge difference. Miracle is a little of everything AoE heal, damage reduction, damage output buff. It lets you one-shot things that would normally take two attacks, which is critical late game for reasons given above, and it lets you survive attacks against dangerous enemies. Your DPS units don't mind this at all either.Īttack Blessing gives one unit +30% damage unlike normal +ATK/+INT buffs (except Commands), this stacks with the faction buff and so is actually useful. It can let the tank soak 6 attacks in one turn and still be fine. This is a game changer for your tank and so for your whole team's survivability. Her talent gives all units near her (2 squares) a 2-turn buff that, at 4*/5*/6*, has a 60/80/100% chance of healing them after each battle. Many people use anti-silence/healing-boosting accessories on her, but I sometimes find Speed Boots more useful. If Liana has a weakness, it's probably her low mobility. The boost in healing off Bishops is not appreciable (because it's additive with +healing from gear). Troops: Use Shrine Maidens, and focus on upgrading them. 6* is nice for double the debuff removal, but really that's a luxury she's fine at 4*. Shards: Get to 4* asap for a boost in talent range. It's particularly useful for Joint battle where chars can be widely separated. Prayer is a massive-area powerful heal that also heals you after each turn for two turns. Again can also let you retreat out of counterattack range, reach enemies you couldn't otherwise, reduce skill cooldowns, and burn off debuffs. ![]() A very common late-game tactic is to Chivalry with Leon, attack, fall back, Again, and attack again. It lets you kill tough enemies that would destroy you if they got in a counterattack. ![]() Fire Dragon.Īgain is the reason she is a game changer. The healing is useful the debuff removal is invaluable in certain situations, e.g. Her talent heals and removes debuffs from everyone near her at the end of each round. ![]()
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